Expert-power ranking
The main score assumes the player can control the weapon. TTK is 65% of an AR score and 70% of an SMG score; LMGs give more room to sustained fire, while marksman weapons, shotguns and snipers give more weight to burst and headshot lethality. Handling and magazine capacity contribute, but recoil and attachment dependence do not subtract power.
For weapons with an initial charge, the lethality component is split evenly between trigger-pull TTK and firing TTK. A documented-utility adjustment, capped at 10 points, covers combat functions the stat file cannot express; the Hemlok’s silencer and Breach Charge are the current example. Popularity alone never earns this adjustment.
S tier begins at 77 power points. Class rank is shown separately, so the best weapon in a class remains easy to find without receiving an automatic S promotion. Current external tier lists are used as a disagreement check, not copied into the score.
AR 65% lethality SMG 70% lethality LMG 55% lethality Sniper 70% burst + headshot potential