SMG · Light ammo
Alternator
Close-range consistency.
SKILL LOAD
Use difficulty
This combined rating uses class-relative recoil, magazine room versus the shots needed to knock, the time cost of a miss and any initial charge. It does not lower expert power.
- Recoil only
- 2/5
- Kill shots
- 11
- Base spare
- 9
- Blue spare
- 15
BUILD COST
Floor attachments
Strong out of the box. Its base magazine already leaves useful room beyond one purple-shield knock.
Separate ceiling upgrade: Double Tap adds 14.8 model points before availability is considered. Unlocks at 500 damage.
- Base mag
- 20
- Blue mag
- 26
- Purple mag
- 30
- ADS time
- 0.18s
MATCHUP LAB
Compare it in context.
Preloaded against peers from the same class. You can add care-package weapons or any special mode.
No distance axis: ordinary Apex bullets do not have conventional damage drop-off. This compares mechanical TTK from the trigger pull, with burst gaps, charge, wind-up and required reloads included. The comparison link preserves every selected gun and setting.
OTHER CONFIGURATIONS
Same platform, different fight.
RECENT FORM
What changed lately.
Only the current season is shown. Old metas stay out of a live weapon decision.
COMMUNITY
Alternator discussion
Share tested advice, attachment priorities and situations where the numbers do—or do not—match the fight.
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