SEASON 29 · PATCH 29.1
SMG rankings
Fast-handling close-range weapons where kill speed, magazine forgiveness and hip-fire pressure matter most. Every rating below uses the same purple-shield default and keeps difficulty outside expert power.
CLASS TTK
Compare like with like.
The five leading configurations are preloaded. Add or remove any weapon in this class; the selector remains alphabetical.
No distance axis: ordinary Apex bullets do not have conventional damage drop-off. This compares mechanical TTK from the trigger pull, with burst gaps, charge, wind-up and required reloads included. The comparison link preserves every selected gun and setting.
FULL CLASS TABLE
Every smg.
Sort the official ranking or open the optional personal view for range and difficulty filters.
Personal ranking viewOptional—your filters never change the official weapon scores.
5 comparison rows · Expert-player power · Purple shield · Blue attachment statistics
| # | Weapon / role | Role tier | Row TTK | Body | RPM | Blue mag | Use difficulty | Floor attachments |
|---|---|---|---|---|---|---|---|---|
| 01 | AlternatorClose-range consistency #1 IN SMGRecommended: Double Tap | S90.9 power | 1000 ms | 19 | 600 | 26 | 2/5ManageableBase mag: 56% hits needed | Low |
| 02 | R-99 SMGPoint-blank burst | S86.9 power | 833 ms | 13 | 1080 | 24 | 4/5DemandingBase mag: 89% hits needed | High |
| 03 | C.A.R. SMGClose-range flex | S83.3 power | 903 ms | 14 | 930 | 26 | 3/5ModerateBase mag: 75% hits needed | Moderate |
| 04 | Prowler Burst PDWBurst close-range control | S82.7 power | 936 ms | 16 | 714 | 30 | 2/5ManageableBase mag: 65% hits needed | Moderate |
| 05 | Volt SMGStable close-to-mid range | A76.5 power | 1000 ms | 16 | 720 | 24 | 3/5ModerateBase mag: 65% hits needed | Moderate |